Tony Wagner provides us with a scenario on how corporations have changed dramatically in the new world of work by quoting Karen Bruett.
Bruett states, "The way work is organized now is lots of networks of cross-functional teams that work together on specific projects."1
Work is no longer defined by a workers specific skill set, it is defined by the task the team has been given. These are the workforces that thrive on co-creative environments. This is the workforce of the future that will succeed by meeting goals through creative problem solving, collaboration through social networks and the creation of digital content in co-collaborative environments.
Don Tapscott in his book Wikinomics states, "Work has become more cognitively complex, more team-based and collaborative, more dependent on social skills, more timed pressured, more reliant on technological competence, more mobile and less dependent on geography."2
For students to gain an edge on employability schools will need to model, design and simulate these types of work based learning environments. These are work based learning environments that promote web found knowledge that use information as a source to skill development and content creation. A learning environment equipped with mobile tools structured in the provision to create, and share information across multiple platforms designed for a world of co-creating.
It is with these ideas of worked based learning environments that co-creating may become one of the most powerful engines of change and innovations that the education world will now need to explore. These are the learning environments of the connected classroom, the co-creative environments that has given birth to the millennial learner. Classrooms where students are allowed to tap into a knowledge pool of similar interest, providing a reservoir of content that has the potential to emerge through an enthusiastic wealth of talent producing individuals into warehouses of digital knowledge.
These are the future networks in creating the Classrooms Without Walls, were students participate in a universal learning experience, utilizing mobile tools to continually access and create multidimensional patterns of explanations of the world around them.
Mike King NASSP's National Digital Principal Award 2012, Christian, author, writer,