AUGMENTED TOURS
This year as part of creating a digital learning culture, our team set up an augmented reality tour for the upcoming 5th grade orientation. We wanted to demonstrate how technology can be used in an open learning environment to familiarize first time visitors of locations related to curriculum offerings. To plan the event, we designed life size posters of "Red," our Cardinal mascot--placing the posters in strategic locations throughout the building. Each poster is located in the hallway where students will attend their elective classes. When students and parents enter the building, they are greeted by Red.
The greeting is the result of an augmented reality program called Studio 4D developed by DAQRI. At the top of each poster, simple instructions are given to visitors to open the DAQRI app and point a mobile device at the poster. The result is an augmented video experience of Red welcoming students to our school. The video produced by our library media specialist, Ms. Schaeffer who wrote the script, narrated the video and generated the digital photography. Each photo was carefully crafted along a story line highlighting each of the exploratory offerings of the school.
The plan for sequencing the tour is Red introducing himself as the tour guide, providing an opening about the school, including daily activities and courses students will be taking. The next step on the tour, Red leads our visitors to the library and then to the fine arts hallway. Each of the seven augmented reality posters provides our visitors with a short informational video about exploratory electives and where classes are located in the building. Our team created the poster layouts using pictochart and poster printed them to large sized paper. Planning also included our technology department pushing out the free DAQRI app to every student's iPad three weeks before the announcement of the tour.
The technical level to develop an augmented reality tour is about a seven on a scale of ten. Most of what your students will need to know is in production and design. Students will need to know how to create augmented layers in Studio 4D, write a script, including a theme, produce a video, design posters in pictochart, and how to set augmented targets for mobile accuracy.
Our next adventure in creating a digital learning culture will be to inspire others to use technology in an augmented form by showcasing an Augmented Reality Expo. The Augmented Reality Expo is sponsored by our IT Student support group under the teacher leadership of Mrs. Amy Herter.
The greeting is the result of an augmented reality program called Studio 4D developed by DAQRI. At the top of each poster, simple instructions are given to visitors to open the DAQRI app and point a mobile device at the poster. The result is an augmented video experience of Red welcoming students to our school. The video produced by our library media specialist, Ms. Schaeffer who wrote the script, narrated the video and generated the digital photography. Each photo was carefully crafted along a story line highlighting each of the exploratory offerings of the school.
The plan for sequencing the tour is Red introducing himself as the tour guide, providing an opening about the school, including daily activities and courses students will be taking. The next step on the tour, Red leads our visitors to the library and then to the fine arts hallway. Each of the seven augmented reality posters provides our visitors with a short informational video about exploratory electives and where classes are located in the building. Our team created the poster layouts using pictochart and poster printed them to large sized paper. Planning also included our technology department pushing out the free DAQRI app to every student's iPad three weeks before the announcement of the tour.
The technical level to develop an augmented reality tour is about a seven on a scale of ten. Most of what your students will need to know is in production and design. Students will need to know how to create augmented layers in Studio 4D, write a script, including a theme, produce a video, design posters in pictochart, and how to set augmented targets for mobile accuracy.
Our next adventure in creating a digital learning culture will be to inspire others to use technology in an augmented form by showcasing an Augmented Reality Expo. The Augmented Reality Expo is sponsored by our IT Student support group under the teacher leadership of Mrs. Amy Herter.