from hyperlinks to augmented reality
The emergence of digital media formats, internet resources and the ability to create
digital content through the use of interactive mobile devices like tablets and smart phones have now become a standard feature of every classroom environment. Teachers are discovering innovative ways to create digital rich technology based interactive lessons. The methods used in interactive lesson design can offer an array of ways to access and combined content into a complete seamless learning experience. Teachers who use the interactive lesson design features will find that content no longer needs to be segmented and delivered in isolation but has the potential to be combined into interactive presentations that responds to an individual’s touch to access content. Please note that all graphics represented in the presentation displayed to the right are interactive through some type of interactive link, including augmentation, bar codes and hyperlinks. An interactive lesson is the compilation of digital media sources that are combined for the purpose of engaging the learner in various representational experiences that enhances the learning process. These representational experiences focus on the modalities of an individual's ability decipher information from multimedia content that is both interactive and exploratory, allowing the individual to expand their own ideas for the construction and creation of content. |
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Learning modalities is a representational experience, that provides the learner with symbolic figurative occurrences, concrete episodes, abstract developments, or symbolic interactions with their world. Designing instructional experiences around these modalities of learning is a powerful instructional component that can enhance a student's understanding and retention of information. Modality instruction is essentially the ability to integrate the diverse senses either in isolation or in arrangement to engage and reinforce the learning process. By the very design of the interactive format, a learner can cross over from rote memory to world of creative expansion of newly constructed ideas.
"Technology provides us with powerful tools to try out different designs, so that instead of theories of education, we may begin to develop a science of education. But it cannot be an analytic science like physics or psychology; rather it must be a design science more like aeronautics or artificial intelligence. For example, in aeronautics the goal is to elucidate how different designs contribute to lift, drag maneuverability, etc. Similarly, a design science of education must determine how different designs of learning environments contribute to learning, cooperation, motivation, etc." (Collins, 1992:24).
Technology is therefore both a tool and a catalyzer and it can become a medium through which change can happen. Technology is a tool that can catalyze a medium to enhance content for the purpose of deeper knowledge.
"Technology provides us with powerful tools to try out different designs, so that instead of theories of education, we may begin to develop a science of education. But it cannot be an analytic science like physics or psychology; rather it must be a design science more like aeronautics or artificial intelligence. For example, in aeronautics the goal is to elucidate how different designs contribute to lift, drag maneuverability, etc. Similarly, a design science of education must determine how different designs of learning environments contribute to learning, cooperation, motivation, etc." (Collins, 1992:24).
Technology is therefore both a tool and a catalyzer and it can become a medium through which change can happen. Technology is a tool that can catalyze a medium to enhance content for the purpose of deeper knowledge.
Museum features Augmented reality
The Gunfighters Wax Museum in Dodge City Kansas will open its doors in October of 2013 with a virtual tour in augmented reality. Visitors to the Gunfighters Wax Museum can now use their mobile devices, tablets and smart phones as they visit life size famous people of the old west.
The augmented reality feature of the museum provides short videos of each character telling a portion of their life's story with a real to life persona. Each of the augmented characters are motion talking figures that are taken from a still photograph and transformed into existence. The Gunfighters Wax Museum is located inside the Teachers' Hall of Fame near Boot Hill at 603 Fifth Street. Gunfighters Channel http://auras.ma/s/HrgfO The augmented reality charters are produced by the creative work of Mike King at the Digital Sandbox Studio. You can download a sample Gunfighters Wax Museum flyer and experince some of the featured characters by clicking here "Gunfighters Augmented Reality Flyer."
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augmented reality using aurasma
Through innovative programming, Aurasma has developed a user interface constructed around “auras,” which are object “markers” used to trigger digital content like the Mark Twain image posted on this page. Developers of "auras" can use various multimedia information sources like videos, images or sound files to render content to mobile devices in and around a school campus . Augmented reality applications for mobile devices like Aurasma are destined to provide new avenues for ways to share digital content in these new learning environments. The potential to create virtual field trips, and ways to interact with layers of content within social networking communities will revolutionize learning within the next few years.
The Aurasma Studio is an online platform that allows educators and individuals to create and publish their own augmented reality experiences that are called ‘Auras’. Similar to a content management system, the Aurasma Studio can be as simple as uploading just a few digital assets. |
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To create and manage content you must first signup using the Aurasma Studio. Once you have logged in you will see the Aurasma Studio dashboard. Notice the icons down the right hand side and the menu at the bottom left. These are the tools you will need to create Auras, request Skinned or SDK Apps, control account settings and access help. To view the Mark Twain Aura you will need to follow the steps posted below.
Step One: To view the Mark Twain avatar outlining his life in the Hartford Connecticut house you will first need to download Aurasma on your mobile device.
Step Three: Once you are following the Mark Twain channel you will need to select the square viewfinder at the bottom of your mobile device. Step Four: Point your mobile device at the Time magazine image of Mark Twain on the screen until you see the Mark Twain avatar playing on your device. The video was created by first writing and recording the script then using the image of Mark Twain embedded into Crazy Talk. Additional old movie special effects were used in the second edit rendering to give authentication to early 1900 vintage film.
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augmented reality & Digital storytelling
One way to use augmented reality would be to post virtual content by taking photographs on location of an existing signs or structures. To create a virtual field trip that contains information of a location a designer would want establish multiple layers by creating several picture targets of the area and establish them with geo-locators. A picture target is what activates the content on your mobile device when holding the device like a cell phone over the image.
Just recently, while living in the historic town of Dodge City, Kansas I created a picture target of a sign located at the Boot Hill Museum. The sign pictured to your right can now be used as a target to activate digital content for anyone who visits the museum. The picture target "aurora" will activate a digital story of an actual historic event of a gunfight between Ed Masterson and Jack Wagner. To activate the target photo to the right you must follow my channel located at http://auras.ma/s/Gp0ww |
To construct a digital story of an historical event there are a few elements in design to consider. First your digital story as an end product should not be any longer than 2-5 minutes in length. The length of the digital story includes a combination of narrative personal writing, photo images and a musical soundtrack.
The exactness of knowledge content is always important when creating a virtual field trip that is accompanied by a series of digital stories .The research provided for the digital story posted at the Boot Hill Museum on the Ed Masterson gunfight was partially based on Fredric R. Young's account of the event in his book entitled "The Delectable Burg." If you are ever visiting the area you might want to take a quick trip to the Boot Hill Museum to see if there are any additional auras posted on the grounds of the museum.
You can experience the Ed Masterson story now by first installing Aurasma on your mobile device and then follow my channel at http://auras.ma/s/Gp0ww then point your mobile device at the sign pictured above entitled "The Carrying of Fire Arms Strictly Prohibited"
The exactness of knowledge content is always important when creating a virtual field trip that is accompanied by a series of digital stories .The research provided for the digital story posted at the Boot Hill Museum on the Ed Masterson gunfight was partially based on Fredric R. Young's account of the event in his book entitled "The Delectable Burg." If you are ever visiting the area you might want to take a quick trip to the Boot Hill Museum to see if there are any additional auras posted on the grounds of the museum.
You can experience the Ed Masterson story now by first installing Aurasma on your mobile device and then follow my channel at http://auras.ma/s/Gp0ww then point your mobile device at the sign pictured above entitled "The Carrying of Fire Arms Strictly Prohibited"