Three Domains of Digital Literacy
"Digital Media Literacy" is a term that comes out of the reality that the internet has changed our world so drastically. Digital literacy is sometimes confused with technological literacy. Technology literacy is the understanding of how to use a computer. So when we think about digital literacy and the ability to access information - it's more than knowing how to open a browser, send an e-mail attachment or format a word document. Digital Media Literacy when used with one's ability to access and create information becomes the act of continually identifying, selecting, and sharing the best and most relevant digital information within an interest domain and contributing back to the sources of knowledge. This process is what defines digital literacy: the set of skills needed to collaboratively collect information from multiple sources, decipher and reduce shared information into segments of exactness, and reshape information into multimedia products that become new ideas with deeper meaning.
This idea of digital literacy is not founded on theory; it is founded in practice, something that education cannot package with programs based on educational theory. We now have a new model that is shifting away from informational delivery to informational construction. Access to information is no longer enclosed in the covers of texted filled manuscripts to be read by the lecture. Everyday students, and information gathers are building and sharing resources through the consumption of a free flow of information that replicates new chunks of information within millisecond. A new generation of social publishers are creating vast warehouses of information, digital content that is merged, and remixed into a new forms of conceptual awareness. This is the generation that will create, publish and formulate new meanings of the world in which they live, virtually and semantically.
The new challenge for education is in information consumption as literacy is redefined through connected learning experiences and in ways that students access the vast warehouses of digital content. Education will need to face these challenges by redefining the process of web found knowledge into best practices on how to access, curate and create content that will enhance 21st Century learning skills.
This process is what defines digital literacy: the set of skills needed to collaboratively collect information from multiple sources, decipher and reduce shared information into segments of exactness, and reshape information into multimedia products that become new ideas with deeper meaning. Barbara R. Jone Kavalier and Suzanne L. Flannigan: in an article post entitled Connecting the Digital Dots: Literacy of the 21st Century; defined digital literacy as; "A person's ability to perform tasks effectively in a digital environment ... Literacy includes the ability to read and interpret media, to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments."
Three Domains of Digital Literacy
In this workshop we will explore the three domains of digital media literacy. These domains include using digital tools to access information, use digital media
tools to create digital content, and produce multimedia compilations into consumable content. Digital literacy in this context requires three domains of skill development. The first domain is knowing how, when, and where to locate useful information on the Internet. The second domain is the development of understanding the use of digital tools as these tools are applied in the creation of content. The third domain of digital literacy is in producing and sharing digital compilations into a medium for knowledge consumption. These mediums for knowledge consumption can take the form of an iBook, iTunes U or can be produced in a web based format.
This idea of digital literacy is not founded on theory; it is founded in practice, something that education cannot package with programs based on educational theory. We now have a new model that is shifting away from informational delivery to informational construction. Access to information is no longer enclosed in the covers of texted filled manuscripts to be read by the lecture. Everyday students, and information gathers are building and sharing resources through the consumption of a free flow of information that replicates new chunks of information within millisecond. A new generation of social publishers are creating vast warehouses of information, digital content that is merged, and remixed into a new forms of conceptual awareness. This is the generation that will create, publish and formulate new meanings of the world in which they live, virtually and semantically.
The new challenge for education is in information consumption as literacy is redefined through connected learning experiences and in ways that students access the vast warehouses of digital content. Education will need to face these challenges by redefining the process of web found knowledge into best practices on how to access, curate and create content that will enhance 21st Century learning skills.
This process is what defines digital literacy: the set of skills needed to collaboratively collect information from multiple sources, decipher and reduce shared information into segments of exactness, and reshape information into multimedia products that become new ideas with deeper meaning. Barbara R. Jone Kavalier and Suzanne L. Flannigan: in an article post entitled Connecting the Digital Dots: Literacy of the 21st Century; defined digital literacy as; "A person's ability to perform tasks effectively in a digital environment ... Literacy includes the ability to read and interpret media, to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments."
Three Domains of Digital Literacy
In this workshop we will explore the three domains of digital media literacy. These domains include using digital tools to access information, use digital media
tools to create digital content, and produce multimedia compilations into consumable content. Digital literacy in this context requires three domains of skill development. The first domain is knowing how, when, and where to locate useful information on the Internet. The second domain is the development of understanding the use of digital tools as these tools are applied in the creation of content. The third domain of digital literacy is in producing and sharing digital compilations into a medium for knowledge consumption. These mediums for knowledge consumption can take the form of an iBook, iTunes U or can be produced in a web based format.
Digital Literacy and Social Media in Education
The new challenge for education is in information consumption as literacy is redefined through connected learning experiences and in ways that students
access the vast warehouses of digital content. Education will need to face these challenges by redefining the process of web found knowledge into best practices on how to access, curate and create content that will enhance 21st Century learning skills. This live poll provides information on what areas of digital literacy are most important for todays educators. We ask you to take a few seconds and respond to the questions provided below.
access the vast warehouses of digital content. Education will need to face these challenges by redefining the process of web found knowledge into best practices on how to access, curate and create content that will enhance 21st Century learning skills. This live poll provides information on what areas of digital literacy are most important for todays educators. We ask you to take a few seconds and respond to the questions provided below.